1/30/2024 0 Comments Download the new ReShade![]() ![]() ![]() Now I can add reshade to the bungee loader and add a bezel using layer.fix but then, the other games not mentioned above that run in widescreen that use “BungieLoader.exe” to run will have the unnecessary bezel on them too. They use various “BungieLoader.exe” files. All of these Teknoparrot games don’t have executable files to launch. The games that need bezels are “House of the Dead 4 Special”, “America’s Army”, “After Burner Climax”, and “Target Terror Gold”. I’ve been using ArcCabView to put bezels on Model 2 / Model 3 games which is awesome but now I have some games in Teknoparrot that need that treatment that ArcCabView can’t do. I’m building an arcade cabinet with LaunchBox as my front end. So in order to Reshade work, you have to install it to the game executable. The TeknoParrotUi executable is only the user interface, it is not the real executable for the game. I was away from my computer yesterday when I replied to you. Then place your bezel.png inside the folder and it should appear.īy the way, what game are you trying to run with bezels? Run reshade setup again and point to the real game executable and it will create the reshade-shaders\Textures folder. There you will find the real executable that is launched by Teknoparrot.ĪS you can see, the executable is located at: R:\Arcade PC\Sega Ring Edge\Sonic Dash Extreme\exe\SonicDash_R_Ring.exe When you launch the TeknoparrotUi, scroll down to the Sonic Dash Extreme entry in the list then click on Game Settings. Let's use as an example the game Sonic Dash Extreme. ![]() Has anyone gotten a Teknoparrot game to run with a bezel with this method? I understand all this if it was simple emulator like "flycast.exe" or "yuzu.exe".but Teknoparrot is technically not even an emulator, it's a launching app. In Launchbox I have the "ReShadeManager.dll file" in the plugins folder, I have the folders "ReShadeManager\Games\Teknoparrot\After Burner Climax\reshade-shaders\textures\Bezel.png" in the Launchbox root folder, I installed ReShade 5.9.2 to my TeknoparrotUI.exe file with OpenGL, and I put another Bezel.png file in the reshade-shaders\textures" folder in my Teknoparrot root folder like you said. Unfortunately I did everything you said and I can't get any bezel to pop up on a game basis with Teknoparrot. Hey thanks for the reply, I appreciate the help. Inside teh reshade-shaders folder, there will be another folder called "textures"Ĥ) Put your bezel.png file (it must be named bezel.png) inside the folder textures and when you launch a game in teknoparrot, the bezel should appear. In my case, I just downloaded the latest version from Reshade Official website then:Ģ) During the setup point reshade installation to the executable file (in my case it was citra.exe - in yours should be teknoparrot.exe) that you want apply Reshadeģ) When the setup finished installing reshade, there will be a folder called reshade-shaders inside the teknoparrot.exe directory. The reshade.ini file has the configurations that point to where the other files are and the dxgi.dll and shaders\bezel.fx and shaders\reshade.fxh are what make the magic happen. Everything in that folder gets copied to the folder where your dolphin.exe is. So if you download that zip file and go into the emulators folder, you will see Dolphin for example. I don't know much about how nohero created those files but I know the configurations are in there. At the end of the day, the configurations are really emulator specific and it's just copying those configuration files to the emulator folder. The files are all duplicated for game or platform and you can just change out the bezel image if you want a different image for a game or platform. The settings are emulator specific but the plugin lets you override them at the platform or game level. Those files contain the configurations that are used to add an overlay to each of those emulators. What the plugin does is copy those files to game's emulator application folder when you launch a game. Just in case it helps, you can look at the link I posted above with the supporting files (you can download ReShadeManager.zip) and it contains configuration files that were put together by nohero, the guy who had the original idea for the plug-in. ![]()
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